d100 Scifi Items

  1. Scream-powered generator - Changes emotional energy of vocalizations into electricity.
  2. Unsettler - small robot programmed to sneak up to target’s neck, and simulate the physical sensation of unease or being watched.
  3. Cerebral signature memoizer - Device will alert you if you’ve met someone before, in spite of disguises or physical changes.
  4. Liquid blade - Vial of liquid that will lacerate any surface it touches with thousands of microscopic cuts, eventually chewing through most materials.
  5. Drug2Vec - Gives chemical composition of any substance in terms of its similarity to any of the Galaxy’s favorite drugs. Disclaimer: Even similarity ratings > 95% do not guarantee that the drug is safe to take.
  6. Blade gas - A cloud of gas. Anything in cloud will become lacerated as if by thousands of tiny blades.
  7. Drug roulette - Six barrelled syringe revolver. Spin and shoot: 1 - stimulant, 2 - opioid, 3 - hallucinogen, 4 - aphrodisiac, 5 - religious euphoria, 6 - nightmare psychosis
  8. Subliminal lenses - Contact lenses with an inbuilt display. Can flash an image too quickly to be consciously perceived. Turning the display on for too long will cause permanent damage to the retina.
  9. Consuming ring - When worn, ring will slowly increase in the area it covers, expanding to cover the arm, and then eventually the whole body over the course of seven days. Covered area gets a minor increase in resilience with a minor penalty to movement. If the ring spreads over the face, user will suffocate and die.
  10. Facial confusion drug - User will be unable to associate faces to identities, and is no longer able to recognize people.
  11. Molecular glue - Apply to two surfaces, then attach. Glue will disappear, in the process bonding the two surfaces together on a molecular level. Can have unintended consequences (try not to create any unstable chemical compounds!)
  12. Voice thrower - Attach receiver to a person, and speak into the transmitter. The receiver will say your words as if spoken by the person receiver is attached to. Takes a few minutes for device to learn the target’s speaking patterns.
  13. Airbag defense system - Activate to forcefully deploy a 3m diameter sphere of airbags. Can be reused, but takes multiple days to pack the airbags back into the device.
  14. Dwarf simulacra - When activated, nanomachines create a small copy of whoever activated it, mimicking their movement. Not capable of speech.
  15. Pressurizer - When activated, sucks in surrounding fluid (liquid or gas) and stores it at high pressure within the device, which can later be released. Creates corresponding low pressure area as well.
  16. Paralytic straightjacket - When injected, target’s arms will be locked to their sides. The rest of their body, including fingers, can still be used.
  17. Play Plagues - Get a taste of the first millennium of mankind! Try out any one of five different plagues! Pill will release the cure after 8 hours of fun.
  18. Remote controlled attachable rotor - Attach to any object and pilot around on a little helicopter. Holds enough charge for 1 hour of flight for a 1kg object.
  19. Camo-foil - 3’ x 3’ piece of foil. When wrapped around an object, object is invisible.
  20. Superbounce balls - When thrown, accumulates more velocity with each bounce until ball disintegrates under its own speed, usually a minute after the first throw.
  21. Motion sickness drug - Inflicts the user with motion sickness. Intensifies with movement.
  22. State-rewinder - Allows any computer or electronic device to be rewound to a previous state. Works well for electronic locks. Takes ~10 seconds to rewind 1 minute.
  23. Subconscious tracking chip - Target will find themselves often running into the user of the tracker.
  24. Ligabent - Temporarily increases user flexibility significantly, at a small cost to strength. Lasts four hours.
  25. Prosthetic remote operation - Attach chip to a prosthetic limb to remotely operate it.
  26. Personality override - Override a target’s personality so that they adopt the user’s.
  27. NANOSLOP Free Trial - Small swarm of nanomachines will create an edible gruel or bar from nearby organic material. Don’t think too hard about the fact you’re eating mostly dead skin. Valid for 1 week’s worth of meals.
  28. Motorneural Spike - Attach to any actuatable structure to allow structure to move on its own. Also grants basic intelligence, allowing it to obey basic commands.
  29. Alluring coin - A golden coin whose metamaterial surface sparkles in the light. All who see it have an irresistible urge to possess it. Its owner is immune to its effect.
  30. Footprint disguiser - Attach to the base of each shoe to disguise your footprint as any other footprint.
  31. EMP Field - Creates a 1m field within which no electronics will function. Any devices within the radius while the device is deploying will be damaged, all others merely deactivated.
  32. Calcifier - Apply to skin to make the skin and muscle immediately beneath as hard as bone. Wears off after 30 minutes. If any bones are broken while effective, damage is retained when skin returns to flesh.
  33. Pheromone spray - User becomes subliminally irresistible to all others of the same species
  34. Matter phase-shifter - Generates a field that allows matter to pass through each other. Don’t be inside some object when the field shuts off.
  35. Speed spike - Converts electrical power to increase the user’s speed. Causes exponentially increasing amounts of damage with long term use.
  36. Platonic love drug - If ingested, causes the user to feel platonic love for the first person they see. Drug lasts for four hours, though effects often continue beyond after drug wears off.
  37. Universal portable generator - powers anything for ten minutes before exploding. Explosion is proportional to power draw, from grenade to a city-block sized bombs.
  38. Homesickness - Inject to experience acute and crippling homesickness.
  39. Pain projector - All individuals in a 20’ radius feel the user’s pain, though no physical damage is caused.
  40. Receiver tooth augmentation - Replaces a tooth to project audio signal into the jawbone. Detectable with internal scans, but invisible to the naked eye.
  41. Exoskeleton frame - Wear to provide a minor boost to physical strength.
  42. Holographic simulacra - Create a holographic copy of you that mimics you at any distance. Anyone who touches the simulacra will pass through, despite otherwise being a perfect mimicry.
  43. Mechanical stress shuffler - Swaps one of an object’s tension, shear, or compression strength with another, eg make a rope incompressible but shatter when pulled; make glass bendable but collapse when compressed.
  44. Loaded balance - Provides flawless proof that your account contains whatever value you specify. Single use. Money cannot actually be spent or transferred.
  45. Perfect bounce spray - When applied to a surface, any object that collides with that surface will bounce off with exactly the same velocity.
  46. Adrenal booster - Inject to improve reaction speed and physical strength. Comes at the cost of being extremely irritable while under the effects, and then a long shaky come down afterwards. Lasts for four hours.
  47. Untangleable rope - Has the appearance of normal rope, but can be stored without fear of tangling. All knots will eventually work themselves free.
  48. Vacuum bomb - instantly creates a vacuum in the 1’ sphere surrounding the site of detonation
  49. Telecuffs - Two wristbands can only be max 20’ away from each other. Attempting to pull wristbands farther away will result in bands being pulled sharply together with great force.
  50. Earworm mind virus - Target gets hit single ‘‘Download my love (Rate 5 Stars)’’ stuck in their head for the foreseeable future.
  51. Amputation hologram - Attach to a body part to create a convincing hologram that that body part has been amputated.
  52. Crystalline seed - On contact with any non-organic substrate, will begin to leech materials from said substrate and begin to quickly grow crystal structures. The structural integrity of the substrate is dramatically reduced.
  53. Mirror lenses - Contact lenses that will allow you to see both in front and behind you. Takes some getting used to.
  54. Unfridgerator - Instantly age any food stuff in the vicinity into a state of inedible decay.
  55. Virtual virtual reality drug - User is convinced that they are in the VR world for the next half hour.
  56. Sympathetic haircut aug - Your hair actuates based on your thoughts.
  57. Subjective stasis helmet - Wearer experiences no time or any physical sensation and is physically cooperative while wearing the helmet. Memories of what occurred while wearing the helmet will return when the helmet is removed.
  58. Cerebral moisturizer - Keep your brain young by increasing neuroplasticity. Comes at the cost of some forgetfulness.
  59. Boundary mind virus - Upon being infected with the virus, target will believe that some random object nearby is considered part of themselves, and will react extremely negatively if any harm befalls said object or if it leaves their sight.
  60. Holographic suit - Suit projects a hologram at a radius of up to 1 foot away, allowing user to alter their outward appearance.
  61. Trendsetter pheromones - Aesthetic choices made by the user suddenly become extremely fashionable, and will be adopted by everyone in the vicinity.
  62. Nanite-annotator goggles - When worn, allows user to see all nanomachines in the area, including their programmed purpose and current status. A little overwhelming.
  63. Nano-sapper - Creates a 1m field that will hack all nanomachines within the radius, deactivating them and depositing it into the device’s tank. Stolen nanomachines must first be programmed to be used.
  64. Finger gun aug - Augmentation allows user to fire a single projectile from the tip of their finger. Takes approximately 1 day to reconstruct projectile. Difficult to detect without close inspection.
  65. Skin restoration gel - Will patch any wounds in the skin, but does not affect any internal wounds.
  66. Allergen inflictor - Mix with any substance before use. User will develop an allergic reaction to that substance, increasing in severity with exposure, but also decreasing with time.
  67. Experience recorder - Attach to self to record the user’s subjective experience, which can later be played back by others. Experiencing the recording is extremely disorienting, but very informative.
  68. Micro Rocket - A tiny jet engine, capable of generating a tiny amount of thrust to send ~lb payload flying. Comes with built in guidance controls, but comes at a severe cost to efficiency.
  69. Frictionless superfluid - Any surface coated in the fluid becomes frictionless.
  70. Stomach pocket aug - Swallow augmentation to install. It will lodge itself in the stomach lining, and specified swallowed objects can be stored inside to later be regurgitated. Careful not to get too fond of anything you eat.
  71. Atmospheric sponge - Extracts all moisture from a 5ft radius and collects it in a small sphere.
  72. Euphoria neutralizer - Inject to completely neutralize the effects of any drugs. Also prevents the effects of any additional drugs consumed for the next 24 hours.
  73. Insect tracker - Releases a swarm of insects that will chase an individual marked by a scent marker for the next 3 days. Landed insects cause no harm to the target but are annoying.
  74. Proprioceptive Adapter - Attach to the controls of some vehicle to allow you to control the vehicle as easily as if you were moving your own body. A skilled pilot will be more proficient. User cannot move their body while active.
  75. Universal magnetizer - Causes an object of any subject to suddenly attract metals and be attracted to magnets. Must be recharged between uses.
  76. Hat-glue - Allows hat to stay on head regardless of wind, gravity, or any attempt to remove it. Only works on hats and heads.
  77. Perfect absorption spray - When applied to a surface, any object that collides with that surface will have all of its velocity absorbed.
  78. Walking rest - Inject to immediately fall asleep. While asleep, your body will act as if awake, including speaking and walking. Anything requiring too much finesse will probably be flubbed, and you’ll tend to stick to repetitive tasks. Lasts for 8 hours, after which, you’ll awaken fully rested.
  79. Spidersteel thread - Extremely thin, nearly invisible thread. Unbreakable.
  80. Wardrobe swap tag - Attach to to instantly swap clothes. No other items are exchanged.
  81. Ball drone - Small sphere equipped with camera and mic that can be controlled remotely to roll around where directed. Maximum range 100’.
  82. Sticky grabby hands - Throw to stretch up to 20 feet and stick to any object it touches. Degrades after 20 minutes.
  83. Thermal absorption gun - Attach to an object to absorb all of its thermal energy and fire a small projectile. Larger and hotter objects result in higher speeds. Afterwards the object will be very cold.
  84. Short-range teleporter - A handheld teleporter capable of teleporting objects < 1 cubic foot in volume. Will send teleported object 10 feet in a specified direction, ignoring obstacles. Consumes a lot of power.
  85. Itching powder - Still funny in the future.
  86. Handheld automatic bomb factory - Small pot that accepts any material and strips them of any components useful for creating explosives. Waste is ejected as a thick paste. When adequate quantities of materials have been provided, activate to detonate. Destroys device in explosion.
  87. Theodolite aug - Determine distances, dimensions, and angles to high precision at a glance. Side effect: you become insufferable when people make rough estimations.
  88. Alarum bug - Small robot will crawl into electronic equipment and play a very dire sounding alarm. Single use.
  89. Relive drug - Inject while recalling a memory. While under the influence of the drug, subject will relive that memory again, allowing them to make new observations that they would have otherwise discarded.
  90. Cozy bed drug - Gives the user the sensation they are tucked in and lying down in bed, regardless of and without impeding their current activities.
  91. Bladed nails aug - replaces a fingernail with with pieces of metal that can either be serrated or sharpened to a cutting edge by tapping on it.
  92. Photosynthetic power paste - Apply to any device allow the device to run at low voltage powered only by sunlight. Gives affected devices a pleasant green tint.
  93. Seamless smile mask - Covers the lower face to always project a perfectly pleasant smile. The rest of your face remains unaffected, however.
  94. Wheel gel - Apply to any surface to allow it to be rolled on the set of small wheels formed by the gel.
  95. Outfit prison spray - Spray on any clothes. In 10 minutes, clothes will freeze in place, preventing the movement of all clothed areas of the wearer.
  96. Nanomachine replicator - Fist sized capsule of nanomachines. Introduce an object into the capsule and the nanomachines will learn its outward appearance. Break the capsule and the nanomachines will form a replica with the same outward appearance, but no functionality and increased fragility.
  97. Endless entertainment drug - Inject to cause target to never experience boredom, regardless of the task (or lack thereof) at hand. Lasts about 24 hours.
  98. Possum pills - Upon ingesting, user will appear to have died. Each pill extends period of ‘death’ by 10 minutes. Taking more than an hour’s worth is not advised.
  99. Hidden pocket aug - Install into some part of your body to allow you to create a storage space for one small item. Take a moderate amount of damage upon installation, unless done with proper medical care.
  100. Plant sympathy drug - User thinks they are a plant. While under the effects can obtain semi-reliable information from plants in the vicinity.